As an aspiring environment and level design artist, I hope to work with leads and fellow artists to create environmental assets and props with strong, stylized designs and cohesive aesthetics that help to reinforce the overarching tone and theme of a level, while also enhancing overall player immersion.
My work is focused on creating stylized models with hand painted textures that emphasize the organic form and character of each asset. My hope is that through these assets, I can encourage engagement between players and their environment that leaves them with a unique impression of the world.